• SkyezOpen@lemmy.world
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        7 months ago

        I took an app development course in college. Everything was android and I tested on my own device, except one project had to be on apple. I managed to snag an ancient iPhone off a friend to test, but no, turns out you need a dev account to even be able to load your own code on your phone. Fuck apple forever.

        • reddig33@lemmy.world
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          7 months ago

          Dev accounts are free. It’s only when you want to post stuff to the store that you start paying.

          • SkyezOpen@lemmy.world
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            7 months ago

            Did this change? It was about a decade ago. I could develop and test on an emulated device, but testing on hardware was 100% locked behind a $100 paywall.

          • JackGreenEarth@lemm.ee
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            7 months ago

            You mean when you want to make it available to download in the only way Apple makes possible? It’s not like you can just send the apk to someone to run on their iPhone, if you want to share the app with others on an iPhone, you have to use the Apple App Store, you have to pay them $100 + the cost of an Apple computer. Just to share your FOSS app with your friends.

            • Tja@programming.dev
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              7 months ago

              If dev accounts are free your friends can get their own accounts and load the app.

                  • 0xD@infosec.pub
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                    7 months ago

                    You’re not even good at whataboutism, lol. Changing one setting is not even comparable to Apple’s perfection. The message that you need to allow it first even takes you straight to the setting.

      • BorgDrone@lemmy.one
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        7 months ago

        How is the $100 a obstacle to any legitimate developer? The only one it hurts is those who would otherwise flood the app store with crap submitted from throw away developer accounts.

        • JackGreenEarth@lemm.ee
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          7 months ago

          Who said anything about legitimacy? I said small, synonyms hobby, FOSS. It is an obstacle to be forced to pay money to Apple for the ‘privelidge’ of being able to install it on their devices. And they are Apple’s devices, you do not own anything you buy from Apple.

          • BorgDrone@lemmy.one
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            7 months ago

            I said small, synonyms hobby, FOSS. It is an obstacle to be forced to pay money to Apple for the ‘privelidge’ of being able to install it on their devices.

            It’s $100, basically a symbolic amount.

            • wreckedcarzz@lemmy.world
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              7 months ago

              Ah fantastic, can you give me $100? It’s basically nothing, a symbolic amount.

              Signed, a disabled and unable to work guy who enjoys IT and programing

              • BorgDrone@lemmy.one
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                7 months ago

                Signed, a disabled and unable to work guy who enjoys IT and programing

                You don’t need to pay to develop an app, you only need to pay to put it in the store.

                So develop your app. If it’s any good, pay the $100, sell it in the store and it’ll pay for itself. It may even make you a little profit. If it’s not good enough for that, why does it need to be in the store?

                • ITPaw@discuss.tchncs.de
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                  7 months ago

                  Some capabilities actually need a paid developer account even if you don’t plan to put the app on the store.

                  The Capability library shows only the capabilities available to the target type and your program membership. If you are not a member of the Apple Developer Program, the capabilities you can add are limited.

                  https://help.apple.com/xcode/mac/current/#/dev88ff319e7

        • Bezier@suppo.fi
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          7 months ago

          Say you you’re maintaining a FOSS app on your own time. How interested would you be to pay Apple $100 annually for the privilege of giving their users free stuff?

          • BorgDrone@lemmy.one
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            7 months ago

            Say you you’re maintaining a FOSS app on your own time. How interested would you be to pay Apple $100 annually for the privilege of giving their users free stuff?

            Depends on the reason you’re maintaining that app to begin with. If it’s a hobby, then $100/year is a pretty cheap hobby.

            • ripcord@lemmy.world
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              7 months ago

              As an open source developer, you’re right IMO.

              It’s a shame you’re being downvoted based on feels.

    • phoneymouse@lemmy.world
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      7 months ago

      Every other store charges 30% including Steam, PlayStation, Xbox, Google Play, etc. Epic doesn’t and they aren’t profitable, so I don’t know why people pile on Apple.

      Edit: the downvotes are funny. Why? You don’t like someone pointing out the truth?

      • lorty@lemmy.ml
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        7 months ago

        At least with Google Play and Steam you are not locked into it due to your device of choice.

      • yeahiknow3@lemmings.world
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        7 months ago

        This is just a list of shit service providers leeching profits from developers and making the gaming industry worse.

      • Buffalox@lemmy.world
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        7 months ago

        Does it? Steam does not monopolize a platform, or demand exclusivity. With Steam you are 100% free to sell through other channels, and even be able to still use Steam. Also there are actual services on Steam, and there are possibilities for lower rates.

          • Buffalox@lemmy.world
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            7 months ago

            Well not really, AFAIK they sell only about 20-50% of games sold for PC, depending on source. Not at all comparable to Apple that has maintained 100% for iPhone.
            Also Steam is an independent alternative to Microsoft store on Windows now. So again quite the opposite of the Apple monopoly control of their platform.

            • OsaErisXero@kbin.run
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              7 months ago

              I don’t know where you got that 20% statistic, but everything I’ve read and can find on short notice has it up around 70%.

              • Buffalox@lemmy.world
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                7 months ago

                I just checked up on it, because it’s a number I remember reading earlier. What I have noticed is that when the 75% market share is mentioned, it’s downloads, that’s a pretty meaningless number. The only number I could find was 18% SALES from 2013. No doubt that has increased in 11 years. I corrected the number to 20-50% since there is no way it can be 75% with several of the biggest game developers like Microsoft, EA, Epyc and others almost completely avoiding Steam. Together with independent sales, and Epic and Microsoft store, and smaller outlets like GOG and Humble Bundle.