Well it’s Unreal, so expect shader compilations and micro stutters, as well as a host of graphic options that may or may not make a visual difference, but will randomly tank your fps for no reason.
I’ve had such mixed results with that. On one hand it works but it’s rarely a smooth experience. Too many 2d elements blended into 3d and suddenly I’m standing half way through a menu with no way to select anything and a cutscene is running 6 miles away clipped through 17 levels of assets.
Well it’s Unreal, so expect shader compilations and micro stutters, as well as a host of graphic options that may or may not make a visual difference, but will randomly tank your fps for no reason.
UEVR support…
I’ve had such mixed results with that. On one hand it works but it’s rarely a smooth experience. Too many 2d elements blended into 3d and suddenly I’m standing half way through a menu with no way to select anything and a cutscene is running 6 miles away clipped through 17 levels of assets.
Hopefully they got the memo that PC games need shader compilation steps, and then it ought to be fine.