• GraniteM@lemmy.world
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    2 年前

    I read an idea a long while back that I’ll repeat:

    A spy game in the style of Splinter Cell, except you aren’t the guy, you’re his handler. You tell him “crawl under that laser,” or “wait a moment, there’s a guard… okay now go!” or “input the following sequence to disable the doomsday device,” and he more or less listens to what you tell him to do. The issue is that the more you fuck up and get him hurt or killed, the less likely he is to listen to you. So you have to build up a relationship with your spy by giving him good instructions in a timely fashion and getting him to complete missions successfully. Over the course of the game, as you progress, you’d be able to tell him to do more dangerous things because he’d trust you more. Playing the game successfully would make you feel like you and your spy were a well-oiled machine, working together to take down supervillains and criminal syndicates.

    • bionicjoey@lemmy.ca
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      2 年前

      Even more interesting… Imagine a 2 player co-op game. The “spy” player is playing a tactical fps, but has no minimap or enemy detection. The “handler” player is patched into all the security cameras and tells the spy where to go and where the enemies are.

  • key@lemmy.keychat.org
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    2 年前

    Simulator Game Simulator where you play a guy playing a simulator game and have to make sure he doesn’t forget to sleep or get fired but manages to successfully plow that virtual field every time.

    • Lifecoach5000@lemmy.world
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      2 年前

      Lmao this is hilarious. You could also throw in kids from the neighborhood stealing the little red flags 🚩 that are left in the ground for marking digs

    • Crackhappy@lemmy.world
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      2 年前

      I never expected to find the idea of a game based on finding utilities underground to be exciting but you did it. I’m in.

  • arc@lemmy.world
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    2 年前

    Driving simulator where I can choose a real world location, similar to ms flight sim, where I can drive around in a 3D world

      • ShadowCatEXE@lemmy.world
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        2 年前

        City Car Driving exists, but I don’t know how extensive it is. You can also install mods on ETS2 to drive around in normal cars.

        • arc@lemmy.world
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          2 年前

          I tried that on my steam deck, controller support is non existent from when I last played

      • arc@lemmy.world
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        2 年前

        Id say closest game right now is assetto Corsa with mods

        Ets2 has trucks, even if you mod a car in it still feels and drives like a truck

        I want to rip it around my home town in a fast car, swerving through traffic lool

    • cmbabul@lemmy.world
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      2 年前

      I would love this, put on an audiobook, get stoned, and drive around the alps or Southeast Asia. No traffic and no danger

    • key@lemmy.keychat.org
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      2 年前

      Isn’t there a thing on Google earth where you can sorta do that?

      A modern version of the 1998 Sierra game with real world data would be great. I spent so much time in the freedrive mode on that back in the day.

      • arc@lemmy.world
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        2 年前

        I think I remember an aeroplane in Google earth lol

        I know there’s a very basic version of this online somewhere, you can drive a car on top of Google maps satellite view

    • iamericandre@lemmy.world
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      2 年前

      Beam.ng has some pretty good maps where you can just drive around. They aren’t quite fleshed out as much but there’s a ton of mods too so you might be able to find one that’s just a Sunday driver.

      • arc@lemmy.world
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        2 年前

        I’d say assetto Corsa is better right now, beamng feels like a crash simulator or even just a scene creator rather than a proper driving sim

        In asetto Corsa I can get real world cars in real world maps and drive it around

  • intensely_human@lemm.ee
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    2 年前

    Excavation Simulator.

    Just put all resources into simulating dirt well, then make a game about driving various power equipment. A sandbox game, where you just build whatever you want. VR would be fun.

    • Mamertine@lemmy.world
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      2 年前

      Actually, I was recently thinking of gravel pit simulator. It’s be like a farming sim, you’d buy various equipment and use them to move dirt separating gravel and selling it to get money to buy better requirements.

      • intensely_human@lemm.ee
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        2 年前

        That’s be great. It would be especially cool if you could simulate gravel, with all its friction and inertia and everything. And then somehow make that same model handle everything down to the molecular sheets of clay.

        I bet that model would be mind expanding to build

    • rip_art_bell@lemmy.world
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      2 年前

      Not quite the same, but Snowrunner does detailed mud simulation well… and you get to drive various vehicles through it

    • tory@lemmy.world
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      2 年前

      The game ‘Captain of Industry’ isn’t a simulator, but it did come to mind when reading this comment. Kinda like cities skylines but with a heavy focus on excavation. There’s one map where I spent hours excavating a path up a mountainside to escape the starting area.

  • Phanatik@kbin.social
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    2 年前

    I’ve had this one in my head because I genuinely thought it existed.

    Tank Crew Simulator. It’s like Fury where you’re in a little tank with three other guys. Your view of the world is through a tiny slit in the metal or if you decide you want to risk getting your head blown off, you can open your hatch. If you’re the loader, make sure the main gun operator has a round loaded into the cannon. If you’re driving, don’t be that guy who runs over an anti-tank mine. As the gunner, it’s your duty to keep your head connected to your shoulders.

  • Alteon@lemmy.world
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    2 年前

    You have to simulate a metropolitan police department for a futuristic city. You have to maintain funding by making sure neighborhoods and districts are safe. There would be side missions where you take out the local gangs in that area, discover that there’s a evil, crime syndicate that’s manipulating crime within the city. You have to capture, interrogate, and decide to either charge someone or let them go. Your actions determine what kind of department you run. Are you corrupt? Are you by the books? Do you inspire people to do better, or do you strike fear in the citizens of your city. It’d be completely open world, you’d control your department on an overhead map, assign cops certain roles or positions at certain locations. You maintain relationships with your cops, and you have to go home daily, and hope your second in command is up to the tasks of maintaining things without you. You also have to contend with corrupt cops and corrupt politicians that provide your funding. Do you risk losing funding and your position? Or do you make your citizens proud by upholding the law?

  • londos@lemmy.world
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    2 年前

    Unionization simulator. Talk to coworkers, see who is supportive. Risk revealing too much to soon to someone who runs to the bosses.

    Also strike simulator as a sequel.

    Revolution simulator for the trilogy.

  • kakes@sh.itjust.works
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    2 年前

    I just want a life sim with reasonably believable NPCs. Dwarf Fortress is the only game I’ve seen really attempt something like this, where NPCs act intelligently, and you can ask them about topics and events dynamically.

    Essentially, I want a game where the NPCs are capable of doing everything the player can, so I could start a shop and give out quests myself, if I want.

    I’ve actually been “working” on a project like this. It’s a huge undertaking, but who knows, maybe I’ll get there one day.

      • kakes@sh.itjust.works
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        2 年前

        I’ve thought a lot about that. I think it definitely does, but I also think there’s a lot of unfulfilled potential left in more “traditional” AI.

        There are pros and cons to the GPT approach, with down-sides such as the (current) limit on the context, and difficulty establishing consistent “facts”. These are generally outweighed by the obvious up-sides, but a GPT-based AI will feel different than a more hard-coded one.

        All this to say: There will be a hundred better GPT-based games released before I can ever hope to release my project.

      • kakes@sh.itjust.works
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        2 年前

        Oh, also: the way I’m writing my project, I’m intentionally making the AI modular, so I can “slot in” something like ChatGPT and play around with that.

      • swordsmanluke@programming.dev
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        2 年前

        Yes… But actually no.

        ChatGPT is amazing for generating reasonable-sounding prose. That means you can have an NPC say things that largely make sense… If you know what they need to say.

        For instance, let’s say you ask an NPC for directions to the mayor’s house. In this scenario, you need your NPC to

        1. Parse and understand the player’s speech. (This is a question. The question is about reaching a location. The location is the mayor’s house.)

        2. Modeling the NPC’s knowledge. (Does this NPC know where the mayor lives? Do they know someone else who does?)

        3. Disambiguating conversation. (Do we have a mayor? Are they asking about our mayor, or - from context- someone in a different town?)

        4. Constructing an answer. (Left, right, right, straight…)

        5. Converting the answer to a conversational tone. (Well, if ya’ head south down wewhauken, turn right on glottis st…)

        Chat GPT solves #5 for sure. But 1-4 are…iffy. Sometimes, you can give Chat GPT a list of factoids and it’ll reply with the data you gave it. Other times it’ll “hallucinate” an answer, especially if a player asks something you didn’t expect. (And people will definitely come up with stuff you don’t expect.)

        Still, LLMs do solve a really hard piece of the dynamic-NPC puzzle. I’m sure we’ll see them in use. It’s just not necessarily even the hardest part of this problem.

  • 31415926535@lemm.ee
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    2 年前

    I’ve wanted to create a game that’s a simulation of mental health issues. For instance, youre playing someone who has autism. You turn to walk down a street. Turn to look, touch, car crash horns, screaming. Touch a wall, textures explode, patterns etching into your outstretched arm. Or, one about ptsd. Another about auditory processing disorder.

    My IRL reality can be so hypervivid, intense, super saturated, surreal. Often wish someone else could experience it, know what it’s like.

  • rip_art_bell@lemmy.world
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    2 年前

    For years I’ve been wanting a simulator simulator simulator. It’s like those simulator simulator games you’ve played except it’s simulating the next level up, playing the people who built the simulator simulator.

    • Lemminary@lemmy.world
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      2 年前

      Like Game Dev Tycoon or building a redstone computer in Minecraft that itself plays Minecraft type of deal?

  • CarbonIceDragon@pawb.social
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    2 年前

    A rocket design simulator in the same sort of vein as kerbal space program or juno new origins/simplerockets, but as realistic as reasonably possible and with as many options as can reasonably be programmed in (so for example, rather than just placing an engine or getting to specify a couple parameters like nozzle size, you’d have to specify the power cycle and number of combustion chambers per turbopump, size and construction material of various major components, fuel and oxidizer type, etc)