• 0 Posts
  • 42 Comments
Joined 1 year ago
cake
Cake day: June 30th, 2023

help-circle






  • If this works, it’s noteworthy. I don’t know if similar results have been achieved before because I don’t follow developments that closely, but I expect that biological computing is going to catch a lot more attention in the near-to-mid-term future. Because of the efficiency and increasingly tight constraints imposed on humans due to environmental pressure, I foresee it eventually eclipse silicon-based computing.

    FinalSpark says its Neuroplatform is capable of learning and processing information

    They sneak that in there as if it’s just a cool little fact, but this should be the real headline. I can’t believe they just left it at that. Deep learning can not be the future of AI, because it doesn’t facilitate continuous learning. Active inference is a term that will probably be thrown about a lot more in the coming months and years, and as evidenced by all kinds of living things around us, wetware architectures are highly suitable for the purpose of instantiating agents doing active inference.


  • I don’t know about google because I don’t use it unless I really can’t find what I’m looking for, but here’s a quick ddg search with a very unambiguous and specific question, and from sampling only the top 9 results I see 2 that are at all relevant (2nd and 5th):

    In order to answer my question, I need to first mentally filter out 7/9 of the results visible on my screen, then open both of the relevant ones in new tabs and read through lengthy discussions in order to find out if anyone has shared a proper solution.

    Here is the same search using perplexity’s default model (not pro, which is a lot better at breaking down queries and including relevant references):

    and I don’t have to verify all the details because even if some of it is wrong, it is immediately more useful information to me.

    I want to re-emphasise though that using LLMs for this can be incredibly frustrating too, because they will often insist assertively on falsehoods and generally act really dumb, so I’m not saying there aren’t pros and cons. Sometimes a simple keyword-based search and manual curation of the results is preferred to the nonsense produced by a stupid language model.

    Edit: I didn’t answer your question about malicious, but I can give some example of what I consider malicious and you may agree that it happens frequently enough:

    • AI generated articles
    • irrelevant SEO results
    • ads/sponsored results/commercial products or services
    • blog spam by people who speak out of ignorance
    • flame bait
    • deliberate disinformation
    • low-quality journalism
    • websites designed to exploit people/optimised for purposes other than to contribute to a healthy internet

    etc.


  • Maybe I can share some insight into why one might want to.

    I hate searching the internet. It’s a massive mental drain for me to try figure out how I should put my problem into words that others with similar ideas will have done before me - it’s my mental processing power wasted on purely linguistic overhead instead of trying to understand and learn about the problem.

    I hate the (dis-/mis-)informational assault I open myself to by skimming through the results, because the majority of them will be so laughably irrelevant, if not actively malicious, that I become a slightly worse person every time I expose myself.

    And I hate visiting websites. Not only because of all the reasons modern websites suck, but because even if they are a delight in UX, they are distracting me from what I really want, which is (most of the time) information, not to experience someone’s idiosyncratic, artistic ideas for how to organise and present data, or how to keep me ‘engaged’.

    So yes, I prefer stupid a language model that will lie about facts half the time and bastardise half my prompts if it means I can glance a bit of what the internet has to say about something, because I can more easily spot plausible bullshit and discard it or quickly check its veracity than I can magic my vague problem into a suitable query only to sift through more ignorance, hostility, and implausible bullshit conjured by internet randos instead.

    And yes, LLMs really do suck even in their domain of speciality (language - because language serves a purpose, and they do not understand it), and they are all kinds of harmful, dangerous, and misused. Given how genuinely ignorant people are of what an LLM really is and what it is really doing, I think it’s irresponsible to embed one the way google has.

    I think it’s probably best to… uhh… sort of gatekeep this tech so that it’s mostly utilised by people who understand the risks. But capitalism is incompatible with niches and bespoke products, so every piece of tech has to be made with absolutely everyone as a target audience.











  • There’s another thread just like this one posted 2 hours earlier in this same community, fyi.

    Just gonna copy my comment from there:

    The Isle is honestly pretty bad in many respects. In fact, it’s such a mess that I need to clarify which version I’m even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

    The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I’m concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

    Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

    That kept me playing.

    Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

    They’re slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn’t feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

    And yet there’s none other like it.

    Edit: I believe the current version does have night-time, but it doesn’t (or didn’t until recently) have night-vision and IIRC the nights are not as horrifying.


  • The Isle is honestly pretty bad in many respects. In fact, it’s such a mess that I need to clarify which version I’m even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

    The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I’m concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

    Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

    That kept me playing.

    Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

    They’re slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn’t feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

    And yet there’s none other like it.

    Edit: I believe the current version does have night-time, but it doesn’t (or didn’t until recently) have night-vision and IIRC the nights are not as horrifying.