The last part is why you use an IDE.
Several of them will ingest prettier files to build code formatting rules
IDE support is normally a good way to work out what the wider community is using.
Python is unique in formatting forms part of the syntax, every language has linters but its far more common for orgs to tweak the default rules .
For example Java has Checkstyle. The default rules ‘sun checks’ give a line length of 80, tabs are 4 spaces and everything is placed on a new line.
Junior devs inevitably want to trash the line length (honestly on 1080p monitors, 120 makes sense,).
There is always a new line/same line discussion (everyone perfers same line but there is always one die hard new line person).
The tab width discussion always has one junior dev complain that “tabs are better”, as someone who started development on Visual Studio 6 where half the team double spaced, the other half used tabs. Those people get a lecture from me on how we can convert tabs to spaces but not the inverse so it will always be spaces if I am near.
With Checkstyle you upload the rule file as an artifact into your M2 repository. Then you can pull it down as a dependency when the checkstyle plugin runs.
As someone who bought Half Life 2 when it was released …
I only remember people being excited about Steam, Web stores weren’t a thing back then and they were the future! (It was the following years of audio and ebook stores locking stuff down and evapourating that taught us to hate it).
Game/Audio CD DRM hacking the kernel and breaking/massively slowing down your PC was pretty common back then and Steam’ s DRM didn’t do that.
The HL2 disc installer didn’t require you to install Steam, once installed it asked you to setup Steam and there was a sticker under the DVD with the Steam code for you to enter.
You were then rewarded with a copy of HL2 Deathmatch and Counterstrike Source.
Steam wasn’t always on DRM, back then ADSL/DSL was relatively new and alot of people were still stuck on Dial Up modems.
Steam let you sign in and authorize your games for 30 days at which point you would need to log into Steam again. This was incredibly helpful feature for young me.
Basically Epic like every other publisher has created their own launcher/store.
They aren’t trying to compete on features and instead using profits from their franchise to buy market share (e.g. buying store exclusives).
The tone and strategy often comes off as aggressive and hostile.
For example Valve was concerned Microsoft were going to leverage their store to kill Steam. Valve has invested alot in adding windows operability to Linux and ensuring Linux is a good gaming platform. To them this is the hedge against agressive Microsoft business practices.
The Epic CEO thinks Windows is the only operating system and actively prevents Linux support and revoked Linux support from properties they bought.
As a linux user, Valve will keep getting my money and I literally can’t give it to Epic because they don’t want it.
I avoid any company that requires a software test before the interview.
I worked for a company that introduced them after I joined, I collected evidence all of the companies top performers wouldn’t have joined since we all had multiple offers and having to do the test would put people off applying. The scores from it didn’t correlate with interview results so it was being ignored by everyone. Still took 2 years to get rid of it.
The best place used STAR (Situation Task Action Result) based interviews. The goal was to ask questions until you got 2 stars.
I thought these were great because it was more varied and conversational but there was a comparable consistency accross interviewers.
You would inevitably get references to past work and you switch to asking a few questions about that. Since it was around a situation you would get more complete technical explanations (e.g. on that project I wrote an X and Y was really challenging because of Z).
I loved asking “Tell me about something your really proud off”. Even a nervous junior would start opening up after that question.
After an hour interview you would end up with enough information you could compare them against the company gradings (junior, senior, etc…).
This was important because it changed the attitude of the interview. It wasn’t a case of if the candidate would be a good senior dev for project X, but an assessment of the candidate. If they came out as a lead and we had a lead role, lets offer them that.
Basic rule if someone claims X magically solves a problem they don’t follow X and are a huge generator of the problem.
For example people who claim they don’t need to write comments because they write self documenting code are the people that use variable names x1,x2,y, etc…
Similarly anyone you meet claiming Test Driven Development means they have better tests will write code with appalling code coverage and epically bad tests.
Thats two hundred years and would cover the end of Plantagenet reign and the Tudor era.
Henry VIII reign happened during that period, at the beginning of your time period everyone would be catholic and at the end Queen Mary of Scotts was executed because the idea of a Catholic on the throne was unthinkable.
The UK is littered with castles and estates, normally they focus on specific historic events which happened at that location.
If its for work I would suggest picking a “stable” distribution like Debian, Kubuntu or OpenSuse.
A lot of people recommend Arch or Fedora but the focus of those is getting the very latest releases, which increases your chance of stuff breaking.
A lot of people will suggest niche distributions, those can be great for specific needs but generally you will always find Debian/Ubuntu/RHEL support for commercial apps.
I would also suggest looking at the KDE Desktop, many distributions default to Gnome but it is unique in how it works, KDE (or XFCE) will provide a desktop similar to Windows 11.
Lastly I would suggest looking at Crossover Linux by Codeweavers.
Linux has something called WINE, its an attempt to implement the Windows 95 - 11 API’s so windows applications can run on linux.
WINE is how the Steam Deck/Linux is able to play Windows games. Valve embedded it into Steam and called it “Proton”.
WINE is primarily developed by Codeweavers and they provide the Crossover application that makes setting up and running a Windows application really easy.
People will mention Lutris but that has a far higher learning curve.
There is an application database so you can see in advance if your applications would work: https://appdb.winehq.org/
This is about thew new starter cost.
When a developer joins a team, they will not be as productive as they have to learn the code, frameworks, libraries, the project purpose, the tooling, etc… Often this impacts other members of the team lowering the entire teams productivity.
When you use productivity tracking (e.g. things like capacity planning) you will see the teams performance drop and it will take time for it to exceed the previous measured performance. This is the cost of adding a new starter.
So if it takes 6 weeks for a new starter to increase overall team producitivty then planning someone on a project for 4 weeks is pointless since the team will have a higher delivery rate without the extra person. This is typically why an organsation loses its ability to migrate staff between projects.
Code formating affects the layout of the code and our brains do all sorts of tricks around pattern recognition, so if your code formatting rules are too different a someone migrating between projects has to spend time looking for code and retraining their brain.
Its an additional barrier and a one within an organisations skills to remove (by forcing a common code standard).