Twilight Princess had some creepy shit in it but nothing as creepy as what’s happened to Link’s face in that thumbnail
Twilight Princess had some creepy shit in it but nothing as creepy as what’s happened to Link’s face in that thumbnail
If you can test it on a feature branch then at least you can squash or tidy the commits after you’ve got them working. If you can only test by committing to main though, curse whoever designed that.
There’s loads of Worms games now though they’re all the same sort of thing. I think they just announced an “anniversary edition” of Armageddon, which looks basically the same as the Steam version but ported to modern consoles. Still a banger 25 years on!
The one thing about patent law I know is that you can’t patent something that already exists in the wild (“prior art”), so surely that can’t be the case, and if it is then it’s open-and-shut, right?
I am pretty sure I picked up the Android version for free a few years ago and it had The Offspring but I installed it just now and it’s gone. It’s also now talking about ads and data collection so I assume the original build has been unavailable for a while.
The WiiU could run the entire Wii OS, so that’s pretty good for backwards compatibility
I consider myself rationally angry about it!
Bleugh-twit, of course!
Clever, I like it when you have to work a little for the punchline
Isn’t that the purpose of the work profile?
This unique device surprisingly manages to host the classic game despite its limited memory.
I don’t imagine the memory is even sightly limited in DOOM terms!
Huge growth (in the month after we released a new phone)
I did a little write-up on it a while back, probably my favourite app, and it’ll run on anything!
Surprised they’re even thinking that far ahead!
I was keeping in mind that they put that much money in, surely all that money has made something playable that would make some money, whereas throwing it all away makes nothing at all, right?
“Certain aspects of Concord were exceptional,” Hulst continued, “but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options [and] after much thought, we have determined the best path forward is to permanently sunset the game and close the studio.”
But why? Did they actually think it was going to cost more money to keep the servers running than it would bring in? What’s the opposite of the sunk cost fallacy?
The speedruns for Luigi’s Mansion were pretty cool, one of the few games with active max% and min% categories!
This is the most [email protected] headline I’ve ever read
Yeah I’d had my eye on this for a bit, it seems disappointingly bare-bones in terms of features which is a shame. Guess I’ll be sticking with the increasingly-broken neo/omega launcher for a while!
Why would the artist not just flip the image instead of having the speech bubbles confusingly crossing over like that?