I enjoy souls games and I’m okay with their difficulty but I honestly don’t get how the possibility of an easy mode upsets so many people. It doesn’t require much development time, if any, to scale down enemies.
This isn’t like implementing something that doesn’t exist or that fundamentally changes the gameplay. Scaling already exists.
It has literally 0 impact on your experience and would allow others to enjoy the game as much as you do.
I don’t really think this is a good argument. Other games offer enjoyable experiences on normal difficulties and then offer a serious challenge by scaling up in higher difficulties. I remember original God of War (ps1 or ps2) was stupid easy on default difficulty and quite hard on the highest difficulty.
Your point 2) is just your biased view of the world, really. You think other people can’t enjoy something as much as you unless they do exactly as you. Different people like different things and it’s nice to have a choice. I don’t think gatekeeping game genres just because is a good thing.