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Joined 1 year ago
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Cake day: March 3rd, 2024

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  • I like Temple more than I thought I would, but the metronome mechanic is annoying. You don’t have to hit everything on beat, but ofc it’s better if you do. It’d be nice if there was an option either to always have the ticking on, or to have the beat reset to match the first cast in a chain.

    Shout out to the visual designer, though: it’s hard to give them a bad color scheme, and the glitter on one of the color channels is a nice touch.






  • Interesting, sounds like a bug then. I did some brief simulacrum testing with just serration and a single 60% elemental mod in a gun, and resistances are working for me as per the wiki. In other words, corrupted lancers (listed as vulnerable to puncture and viral, resistant to rad) take less damage from rad (230 per hit) than they do from magnetic or cold (279 per hit).

    Please do test this yourself, though! It’d be hilarious if it was more than a UI thing for you.


  • So I just checked in game (on PC), and my codex for frontier lancers looks like this:

    screenshot of frontier lancer information from the codex, which lists no resistances at all

    Is it a platform thing, maybe, or a bug? My guess is, that list you have is less “vulnerable/resistant” and more “vulnerable/not vulnerable”, just worded weirdly. What does it say for enemies from late game factions that have documented resistances, like the murmur?





  • Nah, it’s just a badly worded title. From my understanding of the devstream yesterday, Chemistry is separate from Hex rep, and is more in line with the standard romance heart system you’d see in something like Stardew (individual favor per protoframe). They haven’t said if it has a daily cap or if it’s just very grindy, just that it’d take a while to max out (and that you can redo stuff at certain points if you’re unhappy with how things are going).






  • I use a lot of off-meta melee (if there is such a thing, since most melee can be made powerful). I guess the ones on my list that count as “mediocre” are Mios, Ninkondi, Prisma Dual Cleavers, Guandao Prime, and Twin Basolk. If we’re counting hidden gems, I’d also add Caustacyst, which I liked even before I had a riven for it, and now use on my Kullervo loadout as well.


  • Just want to add: forma are for when you’ve run out of capacity after you’ve installed a reactor/catalyst. You can install them before, but it’s really inefficient.

    Also, if you put all the basic mods on a weapon, and it still feels weak, take a look at its base (unmodded) crit and status chance stats. If, say, base crit chance is significantly lower than base status chance, then replace crit mods with more status/status chance, and see if that feels better. Same principle for frames: some frames have really low base shield, or their abilities don’t need range, or they don’t need to worry about energy management, so you’re better off swapping out some mods for others.