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Cake day: November 25th, 2023

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  • Okami is “Zelda-like” in its kind of medieval fantasy, action-adventure presentation, and in the way towns and NPCs feel, and perhaps in some of its bosses, but really it’s not all that much like a Zelda game. Okami is an quite standard all-ages real-time-battles RPG, whereas Zelda usually have no RPG mechanics - usually Zelda enemies are defeated in just one or two hits, with little or no stats, points or inventory. Zelda games usually have a lot of focus on puzzles and dungeons, or dungeon-like outdoor areas, whereas Okami has no puzzles. On the other hand Okami is obviously very steeped in (often silly or humorous) Japanese folklore, whereas Zelda is very much less wacky and often a little more emotional and dramatic, and has its own bespoke theming.

    I liked Okami but I felt it was paced really quite slowly, and the battles/enemies were a little too RPG-like for my taste, as in taking quite a lot of real time for even weak enemies. I felt it lacked the mechanical polish that Zelda usually does: I felt generally the movement was a little slow and difficult (except in very open areas) and most disappointing of all was the frankly poor recognition of what brush move I’m drawing.


  • TL;DW: In which Moonie considers 1) actual California legal definitions, 2) exactly what was said in Jobst’s, SomeOrdinaryGamer’s and The Completionist’s videos, and 3) innocence until proven guilty, and importantly points out that tax filings can and often are inaccurate (due partly to the law being extremely complex) and are corrected/settled afterwards (possibly with a simple small fine), and concludes that:

    1. charity fraud is plausible but is only a midemeanour

    2. embezzlement is not substantiated by publicly available information - saying you don’t spend the funds on expenses and then spending funds on expenses would probably be charity fraud rather than embezzlement

    3. missing funds is not substantiated by publicly available information - most of the publicly available information is the tax returns but tax returns are not really evidence of your accounts because they might be wrong, that would be quite common and would not be serious legal trouble.

    and that Jobst and SomeOrdinaryGamer are comically lacking in legal understanding and knowledge when you look at the seriousness of the accusations they make.



  • I don’t mind what sex my character is, my character is not me and I don’t see why I would mind what sex my character is. Like, especially in a video game, the scenario is usually quite fantastic and nothing that my character does (e.g. acrobatics, shooting, running for more than 18 seconds without collapsing out of breath, etc.) gives me a sense that they are a version of me. My character should be random or whatever the writers thought would be most appropriate for the themes or story or whatever.

    (I did not watch the linked video)




  • By the way, fans of Zelda 2 may well adore Star Tropics. it has a similar feel. Although it’s prettier, linear, and has more story, it also has challenging, rewarding combat. Your movement (and some but not all enemy movement) is on a grid and you can only move up/down/left/right and you can only face in those directions too, enemies deal contact damage, and you have mostly melee attacks so combat is a question of mastering a grid-based dance as you attack whilst avoiding damage. The soundtrack is wonderful too.





  • icermiga@lemmy.todaytoRetroGaming@lemmy.world[Zelda II]I did it!
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    11 months ago

    It’s obviously nothing like a modern title but I don’t think that’s quite fair - it holds up in the sense that it’s fun, it has good combat challenge and exploration, honestly it does. You do have to overlook lack of QoL features and the fact that you basically have to read the manual, but I don’t think it’s fair to mark a game down for lacking those things. It lacks the puzzles, NPCs and stories of later Zeldas but it doesn’t try to have those.

    Zelda 2 siimilarly lacks QoL features but it has excellent combat that’s actually challenging, but fair, so yeah if you’re open to it you could have a good gaming experience there.



  • I found the gameplay of GTA 4 and 5 to be “drive across town to watch a custscene” at their core, but GTA4 is very enjoyable if you a) relax into it, stop trying to take control and just accept that you’re kind of playing a movie, and b) get good at the driving, which has a surprisingly high skill ceiling. The feeling of just running errands won’t fully go away but the story builds and the missions get more exciting.



  • I would hate it if games changed based on what they thought I wanted - I want to choose my content but if the content morphs underneath my hands according to a marketing algorithm then it’s not respecting my choice. There seems to be some assumption that each person enjoys exactly one emotion.

    I’m pretty sure people can like more than one thing. Like if I’m playing Resident Evil and some algo decides that because I watched When Harry Met Sally last week, it should replace the zombies with awkward dates 🤣.


  • I did this - on the Zelda Collectors’ Edition on GameCube, so save States weren’t available. I did have to use an emulator to practice the final boss without the 10 min runback 🙄 , but after practicing I repeated the feat back on the official hardware.

    I did the whole game without any guide. It was SO satisfying. On both the NES games, if you can read the context clues, every required secret is fairly clear. And the game is really fair! It is hard, it’s true, but it’s very fair! It felt very good to master the combat. This was a great gaming experience.

    Later in life I felt that Dark Souls had very similar vibes except in 3D (and except for a bad feeling from having a heavy story that it’s hostile to telling you what it is 🙄)