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Joined 2 years ago
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Cake day: June 15th, 2023

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  • VGA let’s you pick a palette of 256 colours out of 262144, which is because the RGB components were actually on 6bit, not the full 8bit we would come to expect later. The 320x200 resolution would also be a sore point for artists and that’s how you ended with quite a few games sticking to the EGA palette and using dithering to simulate more colours while using a superior resolution (640x480, or was it 800x600?). I’ve some vivid memories of Cobra Mission for example, or the Commander Keen saga.



  • Look up a good article on coding fonts and pick your camp! At the moment I have DejaVu installed but I’m not a purist. As long as it’s properly designed for this I’m happy. Ligatures are particularly nifty in some languages but no big deal. I recall one author picking a font so that the italics would be cursive rather than monospace, so that his comments would look like handwritten notes in the margin, but I never got a chance to try it myself. Looked great though!