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Joined 9 months ago
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Cake day: January 16th, 2024

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  • maybe? it’s impossible to predict what effects that would have resulted in but what we ended up with now isn’t exactly great.

    your options now are either full subscription only, with little audience and a huge barrier to get users as you have tonconvince them it’s worth a full size payment.

    or convince someone else to pay you, e.g referral links and sponsored posts. this leads to low quality ‘reviews’ where the best affiliate program wins.

    or put advertisers content in your site…and deal with people blocking it, and all the seo spam to get viewers onto those ads…

    or…monetize your service by harvesting data on your users to then sell to whoever is willing to pay you for that data…also not good.

    maybe if we figured out micropayments early we could have avoided some of that. or maybe we’d just have all of that on top of micropayments. or something even worse to maximize micropayments.




  • eyeon@lemmy.worldtoMemes@lemmy.mlBidet anyone?
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    1 month ago

    it sounds like you understand the value of using water to clean your butthole after you poop… so why not spend the $30 on a bidet just in case you ever do have a poop and don’t want to shower? or hell just so you don’t use as much TP before hopping in the shower. or for anyone else using your toilet and not wanting to hop in the shower…





  • Others have pointed out the concerns around negative reviews of things still subject to change, but the other aspect is just the relations with media.

    I’m sure tons of journalists have been playing. And probably even working on content covering the game, but not publishing it yet. Once valve is ready for coverage they’ll have polished content ready. And valve can control the timing so that coverage happens right when they want the hype like maybe a few days before an open beta.

    By covering it early you encourage other journalists to do the same, rushing out low quality content to get the views before others do. And for valve to not let any journalists see the game early to avoid this.











  • the question then becomes how much weight are you adding/energy are you consuming by having to carry the weight. I honestly don’t know and considering how heavy batteries are it is likely not that significant, but if you are only getting a few % charge a day then anything eating into that is going to hurt.

    I still see some merit in a more utility style vehicle where you do expect to take it out camping, but for a daily commuter I think most people would prefer the sunroof to the trickle charging.

    Also as an apartment dweller… I just wish they’d make normal wall outlets more available. Not everyone needs a proper fast charger but only having a few inconveniently located ones to fight for also sucks. But if more spots could just plug in and slow charge that would be a huge improvement


  • it sounds like the unlikely outcome of two reasonable policies.

    1. you might not get back the device you send in - say it’s a simple broken screen and they’re willing to cover it. its easier to just send you an already refurbished identical model and then toss your phone into the queue to be fixed later.

    2. unauthorized parts may violate your warranty and whatever you send in isn’t going to get repaired.

    They should still just return it. but if you know it’s not covered you shouldn’t really send it in and it makes sense to cover their ass policy wise even if they do make an effort to just return them.


  • There was the original quake/quake world team fortress, ported reasonably accurately to halflife as TFC officially

    Unofficially pretty much every game that was moddable at the time had some variant of fortress. unreal fortress, quake 3 fortress, enemy territory fortress(basically q3f but made free by porting to a free game)… and even when halflife2 came out that trend continued and the community made Fortress’s Forever.

    All of those games feel very much the same, some with slight additions, but all clearly the same ‘DNA’.

    And then there’s TF2 which released with a last minute decision to remove both grenades and the class specific utility grenade. And RNG crits. And then over time they even added ways you could majorly change how each character played as cosmetic only hats were replaced with things like turning the demonan into a melee knight…

    I’m not saying all of this to still be rehashing complaints about TF2 in 2024… but just to add some context when I say that TF2 was a huge departure from the DNA of Team Forteess, and it’s totally okay for TF3 to change things up yet again.

    Many TF2 diehards will consider it disrespectful and complain, just as I made these same complaints when TF2 released. But it will be okay. TF3 would get its own audience and get a new generation loving it the way you love TF2 and I loved TF