I have a sneaking suspicion modders will find ways to expand that repertoire.
I have a sneaking suspicion modders will find ways to expand that repertoire.
I just felt like I ran out of things to do and there was no point to keep playing.
To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.
It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
Or he’s just lying and he does worry. It’s never a good business model to show fear and uncertainty about the future.
Rockstar doing quite a bit of heavy lifting here but I guess he’s closer than any of us. Glass Beach has around 500k monthly listeners on Spotify - nothing to sneeze at, but hardly making the zeitgeist.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
The Bioware we knew and loved has been gone a long time. DA2 was hardly Bioware, let alone Inquisition.
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
It’s the only hardcore album I’ve ever felt compelled to listen to front to back, and it’s probably the only hardcore album I’ll ever buy a vinyl of. It feels like they really took the time to make it a solid album experience.
Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.
The first review on the steam page sums up my thoughts pretty well. There are some mechanical decisions that I just don’t know if they will mesh with the game they’re trying to make here, like the crafting, the attack telegraphing, the death penalties, the UI “cross” a la Dark Souls. I really want to love this coming from the Ori devs, and it’s got some serious potential, but those seem like things that are gonna be tough to change at this stage.
Haven’t they also had some wild hot takes on certain albums? Maybe it should come down on the specific reviewer but I think Pitchfork took the reputation of being kinda off its rocker.
Yeah that’s kinda strange. Hardware shouldn’t be included in top game sales…
I think it’s that but also a lot of stuff about the culture in Blizzard itself has come to light, maybe as a result of the extra optics the Activision merger had on the company. Activision can certainly take some heat here but let’s not pretend Blizzard itself is a golden child.
The fuck does the title mean with XXXX? A joke on their AAAA Skull and Bones claim? The article does not elaborate.
I think it’s just a matter of trends and design theory. For a long time you couldn’t escape the orange/blue combo like in the Battlefield series artwork. Plus I don’t think all these titles really released at the “same” time.
What a nothing title for your game.
Seems to be the way. I assume it’s for investor hype but I don’t know.
Not sure on that but I remember Dark Souls 2 had that problem. Weapon durability I think was tied to framerate, so when people played it at 60fps instead of 30, you had to have repair powder on you at all times or your weapons were going to break mid-fight.
I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.