Good news - chocolate rations have increased from 30 grams to 20 grams
Good news - chocolate rations have increased from 30 grams to 20 grams
That sounds awesome. I’m imagining it in the style of Dark Souls, but a reskin would be fun.
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Sometimes you have to do the wrong thing and learn the hard way. Anyone can tell you to do your assignments, but until you fail the course and have to do it again the consequences might not seem real. Then you will really be kicking yourself for wasting even more time.
Obligatory Bloodborne mention.
Not sure if it’s been done already, but Zelda LttP would be cool. I haven’t played Echoes of Wisdom though I like the art style and could see it working well.
Goldeneye + Perfect Dark.
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“Folks” makes my skin crawl. I feel like it’s used to make someone appear friendlier while saying “you people”, in the context of being manipulated by someone with power.
That sucks that you can’t just be yourself
That’s what I’ve been playing this week too. The challenge now is not the bosses but how to cut their tails. Kalameet’s tail weapon still eludes me.
I’m just here for the Reddit alternative. Being FOSS is a bonus.
I’d say I’m more of a computer person than the average person, but less so than the average Lemmy user.
This is very interesting to me, re: enemy spam. Goes to show everyone is different. I literally have no issue running through basically any area in DS1, including the ones you listed. Meanwhile iron keep, the magic swamp area, the bell tower area, and the run back to the samurai dlc boss all haunted me. There’s another part in the dlc where you send like oil barrel dudes through a trap door. I did that area about 30x until Everything despawned.
I definitely know what you mean about those areas in 2. All four Lord Soul runbacks in DS1 make me feel a similar way. Though if any of these areas in either game were easy it wouldn’t feel so dang good to overcome them :)
You benefit a lot from being able to use ranged weapons from time to time.
Totally. My first playthrough was as a sorcerer which was difficult, but advantageous in many ways. These games are praised for not hand-holding and DS2 is no different - you’re expected to adapt. Adaptability is not just a stat, but a state of mind.
When there is enemy spam in ds1, you can almost always run past it. In ds2 you’re pretty much forced to fight every single enemy every single time.
I have to disagree. I never felt body-blocked so often in 2 as I did in 1. They don’t make it easy, but in 2 most areas you can just run through if you bait enemy attacks as you dodge. There are some exceptions like Iron Keep which is downright sadistic in forcing you to kill the enemies, though, for sure. I felt the same way with the bloat-heads in Oolacile township, Demonic Foliage in Darkroot Garden, crystal undead in Duke’s, 90% of enemies in Undead Burg and Parish, New Londo Ghosts. I’m sure the amount of experience with either game can make the difference between running through and getting stun-locked though - I still feel like a noob when playing 1.
I do think it’s over hated but I think it’s because people wanted a clone of ds1 which its not. If you went into without any expectations, I suspect it would be viewed much differently.
I think you’re right. I played 2 before 1. Both were frustratingly difficult at times, but that was the only expectation I had going in, since the series is known for being about overcoming challenges.
No. Tired of people
Dark Souls 2 gets so much hate for a few things that I don’t see as a big deal, or gets blamed for things that are present in the other games in the series.
They tied a stat called Adaptability to your dodge, so you have to level up that stat to get the same number of invincibility frames as the previous game. I did not notice at all until I read complaints about it. I never felt entitled to a certain number of i-frames. I can see how it might be annoying to someone with more experience from DS1, but it’s far from a deal breaker for me.
People complain about hitboxes, as if DS1 isn’t full of nonsensical jank in this category.
They complain about enemy spam, as if there aren’t 12 undead crammed in a small room before the Gargoyle boss who will body block you if you don’t deal with them. Or 8 Taurus demons followed by 6 Capra demons in a row. Or 40 crystal undead that hit like trucks in the Duke’s archives. Or another 12 undead in one room in The Depths.
Then there’s the magic bullet - Miyazaki wasn’t that involved. Ok, well does that mean the rest of the company is useless? Maybe he should create the entire games all by himself just to make sure those pesky colleagues don’t screw it up. It’s so disrespectful to the rest of the team to imply they aren’t shit without him.
People cry “development hell” when you point out the very unfinished second half of DS1, but crucify DS2 which had a massive change of direction and redesign halfway into development.
I’ve been to Jamaica and Dominican Republic.
Jamaica is beautiful and, in my experience, has more to offer if you’re going off the resort. But for a lone traveller, especially the first time, I can’t recommend it as the safer or more relaxing option, sadly.
DR felt a lot more touristy and the resort was much larger than the Jamaican one I stayed at. When I think typical beach vacation, this nails it. I would feel safe travelling there alone.
As for time of year I can’t say. Both my visits were around July.
Yes it is worth it. The return on gameplay hours for the cost of a game can be incredibly high.
I recommend you start by downloading Steam on a laptop or PC and browse some games, or try some demos. Some games require mouse and keyboard, while others are better with a controller - my preference is a regular Xbox controller, it’s plug and play.