I’ve heard that for smaller studios it is incredibly important to get those early sales. Their margins are often very small (if they exist at all) so getting early and continued support is often vital.
I imagine there might be quite a few available on the PS store so don’t worry about it.
Enjoy! I’ve only played the first one but I enjoyed it enough to 100% it twice.
Yeah these games are quite story heavy so don’t start with Miles, play them in order.
Also, there’s only 3 games in the current series to my knowledge.
https://isthereanydeal.com/ is great for getting any given game at a good price. You can see where it is currently/usually cheapest, its price over time, etc. You can also set up notifications for when it drops below a certain threshold.
May be hit or miss but Moving Out (1 or 2) is a lot of fun. You spend most of your time failing to do anything and just laughing about how goofy it is.
I’m not a big Marvel fan (and know next to nothing about Blade) but he was one of my favorites in Midnight Suns (which is awesome) so I’m definitely looking forward to this.
Why? Considering how much design freedom Marvel allowed the devs with Midnight Suns I don’t see why it couldn’t be. What parts of the immersive sim genre do you think can’t be done in a mainstream game?
Not sure, but probably. I only used yarn 1. Never got around to trying yarn 2+ as migrating our fairly large monorepo project at the time felt like a pretty large and complicated ordeal. By the time I switched jobs npm was already a whole lot better in the ways most important to me.
The little I’ve read about and used pnpm so far it seems a lot more plug n play than yarn while bringing big benefits. Even workspaces seems a lot simpler than it ever was with yarn (at least when I used it). Love the idea of non-flat node_modules and simplified lock files as well.
Time will tell if npm incorporates enough of pnpm’s features to make it obsolete eventually but for now I can understand why it seems so widely adopted.