This feels like Sega is running a science experiment to conclusively determine how much more money can be made from the live service format, with a control group and everything.
Building games that are actually fun is going to make you the most money, that’s it.
Say it louder for the publishers in the back.
It’s infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
This is honestly incredible work being done for preservation. As usual, it’s being done by fans and not Nintendo. It’s a travesty that Nintendo can’t be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.
Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.
It’s a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.
Shout out to Gunstar Super Heroes! I feel like many fans of the Genesis original never even knew it got a (VERY good) sequel.
I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it’s highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn’t be happier with it.