No ‘a’, so it’s perfect for ordering some piss.
No ‘a’, so it’s perfect for ordering some piss.
Amanda canonically gets back to earth to die of cancer as an older woman, so she does manage to return from the “floating in space” ending of Isolation, too.
Creative Assembly have confirmed Isolation 2, as well. Hype!
Impressive, since “network effects” are what keeps people on a platform. Why move off Xitter or FB when everyone’s on there, and not on the new place? Keep moving a significant fraction of a million people every week, and pretty soon, it’ll be where everyone is.
My partner, who is very non-technical, signed up for a BlueSky as well this week: “all the teacher blogs have declared that they are moving over”. Looks like everyone has had enough.
Writing this on a Tuxedo Pulse 14 gen 3 - great laptop, flawless Linux support and a coding workstation. Perfect for a bit of eg. Disco Elysium or Crusader Kings 3 on the go, but it’s no gaming machine; it has a lot of pixels for a Radeon 780M to push. They do have a list of gaming laptops, though, if you wanted a speciality machine?
Having had one of the old Windows phones with a keyboard dumped on me at an old workplace, can confirm it’s completely possible for a phone to have a keyboard and be a complete piece of shit.
A good phone with a good keyboard may have some use cases. If you do a lot of writing but not any more computing power or screen space than a phone has, plus you want to be doing that on the move, then yeah. For me, can shitpost on forums using my phone in my spare time, and dealing with on-call work issues - having multiple tabs of Jira and Slack open, for instance - just isn’t really practical on a small screen.
If your job is very email-centric, then yeah, sure. Blackberry were very good for just having the stuff you need - email, vpn, ‘corporate’ office documents - in a form that worked.
Also interesting is the notion of ‘Kolmogorov Complexity’ - what is the shortest programme that could produce a given output? Worst case for a truly random sequence would just be to copy it out, but a programme that outputs eg. a million digits of pi can actually be quite short. As can a programme that outputs a particular block cypher for an empty input. In general, it is very difficult to decide how long a programme is needed to produce a given output, and what the upper limit of compression could be.
Nice art, too. I think that scrolling down might ruin the pacing? but that’s some beautiful spacing and colouring.
Assuming that these have fairly impressive 100 MB/s sustained write speed, then it’s going to take about 93 hours to write the whole contents of the disk - basically four days. That’s a long time to replace a failed drive in a RAID array; you’d need to consider multiple disks of redundancy just in case another one fails while you’re resilvering the first.
Writing in ASM is not too bad provided that there’s no operating system getting in the way. If you’re on some old 8-bit microcomputer where you’re free to read directly from the input buffers and write directly to the screen framebuffer, or if you’re doing embedded where it’s all memory-mapped IO anyway, then great. Very easy, makes a lot of sense. For games, that era basically ended with DOS, and VGA-compatible cards that you could just write bits to and have them appear on screen.
Now, you have to display things on the screen by telling the graphics driver to do it, and so a lot of your assembly is just going to be arranging all of your data according to your platform’s C calling convention and then making syscalls, plus other tedious-but-essential requirements like making sure the stack is aligned whenever you make a jump. You might as well write macros to do that since you’ll be doing it a lot, and if you’ve written macros to do it then you might as well be using C instead, since most of C’s keywords and syntax map very closely to the ASM that would be generated by macros.
A shame - you do learn a lot by having to tell the computer exactly what you want it to do - but I couldn’t recommend it for any non-trivial task any more. Maybe a wee bit of assembly here-and-there when you’ve some very specific data alignment or timing-sensitive requirement.
Nah - Doom (DOS): and Doom Eternal are on there, as are Baldur’s Gates 2 and 3.
Most common example would be a bicycle, I think - your pedals tighten on “in the same direction the wheel turns” as you look at them. So your left pedal has left-hand thread, and goes on and comes off backwards.
The effect of precession also means that you can tighten the pedals on finger tight and a good long ride will make them absolutely solid - need to bounce up and down on a spanner to loosen them.
Well; you could use that engine to produce something well-written, deep and interesting like New Vegas, but that still got dinged for being an absurdly bug-ridden release with serious performance issues. It was great despite the engine, not because.
There’s some slightly-shonky open world engines that support some really impressive RPGs (eg. Baldur’s Gate 3 on the Divinity engine - looks great but performance is arseholes) and some very impressive open-world engines that support some lightweight RPGs (eg. Horizon Forbidden West on the Decima engine - looks great and smooth as butter). And then you’ve got the Creation engine, which looks terrible and has terrible performance, and which runs bugs and glitches in a way that combines into (usually) very shallow RPGs.
It’s a language essential! Dick, willy, cock, penis, shaft, manhood, todger, pole, …
I feel that ‘gender’ is probably a misleading term for the languages that have ‘grammatical gender’, it rarely has anything to do with genitalia. ‘Noun class’, where adjectives have to decline to agree with the class would fit better in most cases.
English essentially does not have decline adjectives, except for historical outliers like blond/e where no-one much cares if you don’t bother, and uses his / hers / its / erc using a very predictable rule. So no ‘grammatical gender’.
For the love of God, Montresor!
Dang. It’s going to take a dedicated regime to fill up a one gallon jar with, eh, fluids.
Oh yeah. Partying like its 1989 and I’ve booted up my Amiga. Let’s get some unicycling friends in here and do some hacking in 3D.
Android has a massive built-in library of supporting functions that abstracts away most of the differences between devices, including support libraries for older versions of Android, and Flappy Bird is almost the “hello world” of gamws writing.
Super Mario Bros on the NES came in at 31 kB, and it was a bit more of a game. 100 kB for Flappy Bird isn’t all that impressive.
IVEBEENUSINGTHISKEYBORDFORWHOLEMONTHNDMMOREEFFICIENTTHNIVEEVERBEENBEFORE