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Cake day: June 6th, 2023

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  • WindowKill - $4.99

    The most clever bullet hell I’ve ever played, best experienced on mouse and keyboard.

    Windosill - $2.99

    More of an interactive art piece. Very short but I still think about it years later. (Some of their other stuff is available online for free and is similarly enjoyable)

    Magic Wand - $3.99

    Like a surreal, jumbled mess that seems to parody a badly translated JRPG. Another short and sweet experience.

    HYPER DEMON - $14.99*

    Like a nightmarish fever dream. If you like old school FPS mechanics like rocket jumping and bunnyhopping you’ll feel right at home. This one is a little difficult to show people gameplay of because it looks impossible to decipher, but when you’re actually playing it and really start to get entranced, it’s an experience like nothing else. The way it gives you a 360 fov is an incredible mechanic.
    *(It’s also 40% off for ~40 hours as of this comment, making it $8.99)

    Chicory: A Colorful Tale - $19.99

    My favorite game of all time. Adorable puzzle game where you paint the world, with a story about what makes someone an artist. One thing I really like about this is the open ended way it lets you approach creative tasks; It’s up to you to decide how much you want to invest, there’s no scoring system to gamify the art portions, which is very in-line with the story to me.
    Edit: Oh, and a great soundtrack by Lena Raine!








  • Lumu@beehaw.orgtoWarframe@dormi.zoneWeekly Warframe: Mirage
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    6 months ago

    I really want to like Mirage more, but I just don’t like her 3…or 4…or 2.

    I know her 2 has some meme-y fun potential so I may have to give it another try. Her 3 and 4 are ruined by the light dependency for me though. If she could control the light level around her somehow, or toggle between the two buffs of her 3, she’d be in a way better place for me. Right now if I go back to her it would be after subsuming over her 3 most likely.

    It’s too bad because I really love her deluxe skin.





  • I don’t know if you were around for the launch, but it was a pretty infamously bad because practically none of the promised features were present. Landing on asteroids, fighting space stations, significant factions, big space battles, sand/water planets, complex crafting, creatures affecting the environment, etc.

    I think Hello Games has done a great job turning things around, and shown that they do respect their players, but the launch was definitely a disaster.