Can we please stop with this shit?
The ideal framerate booster was already invented, it’s called asynchronous space warp.
Frames are generated by the GPU at whatever rate it can do, and then the latest frame is “updated” using reprojection at the framerate of the display, based on input.
Here is LTT demoing it two years ago.
It blows my mind that were wasting time with fucking frame generation, when a better way to acheive the same result has been used for VR (where adding latency is a GIANT no-no) for nearly a decade.
Thank you for being rude.
I’m not pretending it solves anything other than the job of increasing the perceived responsiveness of a game.
There are a variety of potential ways to fill in the missing peripheral data, or even occluded data, other than simply stretching the edge of the image. Some of which very much overlap with what DLSS and frame generation are doing.
My core argument is simply that it is superior to frame generation. If you’re gonna throw in fake frames, reprojection beats interpolation.
Frame generation is completely unfit for purpose, because while it may spit out more frames, it makes games feel LESS responsive, not more.
ASW does the opposite. Both are “hacky” and “fake” but one is clearly superior in terms of the perceived experience.
One lets me feel like the game is running faster, the other makes the game look like it runs faster, while making it feel slower.
This solution by intel is better, essentially because it works more like ASW than other implementations of frame generation.