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Joined 8 months ago
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Cake day: January 9th, 2025

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  • Hey I’m also behind everyone else too, I’m glad to see a chance to chime in.

    I consider this to be the absolute best “red shirt” episode yet. These are my reasons.

    Ensign Gamble was introduced in prior episodes; no last-minute-hey-meet-airiam contrivances.

    The episode starts with Gamble reading his log, as though he is framing the entire episode and foreshadowing his survival.

    The threat was menacing and inscrutable, like an Armos with better presentation. But also sad, Gamble merely picking up that orb shows how fragile life can be even in the space future. He just gets iced for no good reason like Yar, because ultimately space is scary and dangerous.

    Dr MBenga suffers more trauma and loss, as he should. Every redshirt was probably somebody’s protege and certainly leaves void we rarely get to see ( eg TNG Lower Decks). Closest runner up is Trip getting all tore up over ENT casualties.

    This is how to kill an away team member and have me care about it.







  • Amen, I am equally puzzled.

    Truly some of the worst FF decisions all in the same game.

    Why is the key to the postgame dungeon a piece of undifferentiated loot? Why did the game allow me to accidentally lock myself out of the postgame by selling it?

    Why is the story is a low effort clone of Star Wars?

    Why set FF12 in the world of FF:Tactics but make no reference to it?

    Why, oh why, an all-women-race of playboy bunny girls in lingerie and heels?

    That being said, programming your own teams’ AI is peak jrpg wish there was more of that. This baby got thrown out with all that dirty bath water unfortunately