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One one hand, I don’t trust Kotaku articles as far as I can throw them. On the other hand, I’m hoping the “major games going out of stock” part isn’t gonna be a problem in terms of historical preservation of these games.
One one hand, I don’t trust Kotaku articles as far as I can throw them. On the other hand, I’m hoping the “major games going out of stock” part isn’t gonna be a problem in terms of historical preservation of these games.
So I’m guessing the chart is telling me that non-phone-nor-Switch/Deck handhelds don’t even have a niche scene, by comparison?
And oddly, it also seems like handheld dipped into near-nothingness even sooner than arcades (perhaps due to things like the Switch and the Steam Deck merging the former field into PCs and consoles, I guess?). How common were arcades when the original version of the Nintendo Switch came out (2017-ish)?
Talos Principle. The VR version of the first game, haven’t gotten around to the second game yet. I love the puzzles (when I don’t struggle with timing running past mines), and it’s hilarious that the philosophical test to make a Milton admin profile showed me how utterly unprepared I am for philosophical debate, and how weirdly contradictory my viewpoints might be. Mind you, the only philosophy class I’ve taken in my life was an ethics class.
TL;DR Talos Principle is amazing so far, even though it makes me want to slink off back to college and sheepishly register for a philosophy class.
Ok, so it’s just a taste thing in this particular case, and not some other logistical thing like preservation?
In a roundabout way, you could argue both were factors.
Twitter’s echo chamber becoming cacophonous with spite and worse means less people visiting the site, and refusal to support the site would be a better look, but that pr move might be easier on the corporate wallet as well.