Shame their AI question didn’t have a “my biggest concerns is companies chasing the AI buzzword with no tangible benefit”
Shame their AI question didn’t have a “my biggest concerns is companies chasing the AI buzzword with no tangible benefit”
I am sure, I’m just speaking about the ones my company uses. I don’t know much about them other than they aren’t able to be updated centrally. I worded the update part poorly, since the tag can update instantly but our registers don’t update pricing save for once a day.
I won’t say never, but my company has these and the tags aren’t able to be centrally updated meaning it would require manual intervention to reprice those items at all locations (and incorrect pricing is grounds for shutdown in some states) furthermore our software only does a pricebook load once a day so I can’t see that in our near future. I’m inclined to believe Walmart execs may be regurgitating a sales pitch more than what they’re capable of doing. That being said never say never and out techno dystopian future will be upon us soon.
Glad to hear that, I played through Jeanne D’arc recently and it ran good, but I think that would have run on the SNES. They’re releasing (or just released?) a newer version of it. I’ve really liked the handheld since I got it in February. My plan is to use this one until they get something out strong enough to run Ps3/Xbox360 - Fully understanding I may be waiting awhile lol
Star Allies pretty really well. The cut scenes and mini games played solidly at 60 and the main maps held a steady 30 (Which I think is intentional) Had no major issues to speak of, the only minor issue I saw was after beating the first stage a ghost kirby would flicker on the stage select. Maybe tweaking settings would fix that too?
Also, I apologize for the images seeming to rotate at random? I took them all in the same orientation but the upload caused them to spin?
Curious how well the RP4 handles some of the heavier PSP games, but nothing specific.
I’ll download Star Allies, I played TOTK and it ran okay - could probably do some more tweaking for steadier performance, however I didn’t download any of the update patches, or the mods - there is a 30FPS and 60FPS mod.
Using the settings I listed in the OP. I was getting a solid 30 in cutscenes, and between 26-30 in gameplay, the dips appear to be when stuff is loading because it normalizes after a second, maybe more playtime would allow caching to smooth that out?. I turned off speed limiting in the emulator (which I previously hadn’t done) and I was getting a solid 70 FPS. It also makes the game run faster than normal so that’s kind of silly to watch.
I have not, I’ll download TOTK and let you know how it goes.
It’s handled everything I’ve thrown at it really well. Admittedly I tend to play mostly older stuff, but everything on PS2, GameCube, and Switch I’ve tried has been great. The only thing is that it’s Android based meaning the emulators are a little different than their PC counterparts, but that’s more a me issue.
Probably the steam engine as far as actual innovation and all but my answer is air conditioning
If you can’t get out of it, get into it.
Really liking it so far. All of the advanced release tracks were awesome. One Night / All night is an instant classic imo
I’d love to know what board you were on that showcased this lawlessness. I’d also love to hear the color of it.
I’m not sure why this would be an advantage? Does the tilt cause more draft than opening it a different way?
There’s also an argument to be made for preserving the “hardware” - those machines don’t last forever. the Analouge guys recently made (or are making?) an FPGA that is compatible with all of the Turbografix hardware paraphernalia which is arguably just as important as the actual software
I saw a YouTube video yesterday where the guy closed with “follow me on BlueSky” which I had never heard used in a mainstreamish video.