

And they’d be right
And they’d be right
Bassist here. This is already more attention than usual.
Maybe not exactly what you’re looking for, but I’ve been playing Gloomhaven Co-op recently. Dungeon delver, turn based strategy with RPG elements and an interesting mechanic for managing your attacks and movement through an encounter.
That’s a handprint on one of the many parts of a jet engine that get hot. Extremely hot
A short electronic instrumental that really isn’t all that complex or terribly interesting, but holds a true wealth of emotional context for me. It feels like the awkward first steps in a relationship until something clicks, and ends with a touch of melancholy to my ear.
singing, rhythmic, headbanging DUH-DUN, DUH-DUN, DUH-DUH-DUH-DUH-DUH-DUH-DUN
Hell yeah, fixed it in one
Had to make sure this was here. Good work.
This comment is how I always hope my info dumps go when someone asks me a technical question about something I have good experience in using. 10/10 comment, love it.
First answer to me is Chris Christodoulou, who did everything for Risk of Rain and Risk of Rain 2. The man knows how to let ambient vibes build to boss music
I appreciate the informative reply!
Now I’m just curious about you, after seeing your posts. I’ve seen a couple of games come up more than once, but a pretty wide variety of games that usually take a lot of time to get through. Have you been hopping back and forth between some “new to you” games while you come back to Skyrim every now and again? I’ve seen a fair amount of RPGs of some variety, are those your mainstay for games?
I personally have not moved to Linux as my daily juuuust yet, so I’m relatively uninformed, but I am curious. What were these “proprietary” versions the article mentions before the open source ones that it’s comparing against? Were they also Nvidia released, just closed source, or would those be from OEMs (Dell, Lenovo, etc) who include Nvidia hardware in their laptops/desktops that are shipping with Linux installed by default?
I definitely agree that whatever decision the courts make, this person is not going to be properly rehabilitated via the sentence.
I obviously have no expertise in the matter, but I really do wonder what the appropriate “consequence” would be for something like this. They’re still a child, basically at 12. But they committed to doing something VERY permanent. Do they have any understanding for what it is they’ve done? I would think they have a semblance of it. Emotions, hormones, and everything about a pre-pubescant can run hot at those ages, but this was an egregious failure for self control.
I’m very likely just being a fence sitter about it. Murdering someone over something petty like this would be an obvious charge for an assumed adult. Just hard to wrap my head around it when I see news like this I guess.
I can only sympathise, and thank you for posting this because I need to hear good things right now too.
It’s not my fault that Gateway used to have “cow-styled” branding.
Sometimes I call a coworker Stevinold. He’s usually nonplussed about it.
I’m a little out of the loop on webp. What makes it problematic?
If I recall correctly it sorta changes over the course of the games. I think DS1 was primarily focused on character level, or souls spent on levels, while DS2 had a separate tracking system based on how many souls you have collected in total. Can’t speak too much on DS3 though.
For DS1 and DS2 at least, you definitely can climb those ranks to the point it’s difficult to find someone else that’s online and in your bracket, yeah.