All fair and good arguments, so no flamewar today. Sorry 😜
All fair and good arguments, so no flamewar today. Sorry 😜
Just as an addition, nothing against ZFS it is a great FS, but BTRFS can this too.
The game is very much playable, I have sunk 200+ hours into it and still have very much fun playing it. Not every game has to be for everyone.
Yes, like many things in the space of copyright and patents, this should be changed and defanged.
But the only changes we will ever see is making it more and more into a weapon against consumers. Nintendo, Disney and all the other big IP holders will never allow for anything else, they will use their money and power to prevent it.
Doesn’t change a thing, Nintendo is bound by law to protect their IPs.
Why the law is this way and if it should be changed (which it should IMHO) are completely different questions.
You have your view at the world, a view where everyone is lazy on every level, and I have mine. Thank you for the nice conversation and have a great day!
I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.
If they would carte blanche allow fan games of their IPs then that would weaken the IPs, which could lead to them loosing the IPs completly. For that it is irrelevant if the games are monetized or not.
Nintendo would need to implement some kind of process for developers of fan games to get them officially licensed. But for that to be effective as a tool to protect the IP they could not just give such a limited fan game license to everyone who request it, so a complex request process with multiple steps would be needed, and they would need to deny lots if not even most of the requests.
And this gets even more complicated when the very complex japan software patent system is added to the mix.
Could Nintendo be less shitty? Oh yes they could, but they decided to go the Cobra Kai way and strike first, strike hard, no merci!
A) Yes, if you buy a game you don’t own the game. Only a license to use the software (in this case the game) was bought. This was, in general, even the case back then when games were sold on cartridges or discs. And it is for sure the case now with digital distribution.
B) Also yes, pirating a game is most of the time not theft but it is still against the law to use a unlicensed copy of any software.
They have to protect their IPs, it is what they have to do by law if they don’t want to lose then.
https://www.varnumlaw.com/insights/enforce-your-intellectual-property-or-risk-losing-it/
So it is not really Nintendo’s fault that the IP laws are the way they are.
Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.
Yes, but Nintendo did neither the one nor the other.
Parchment would survive the vacuum and near zero most likely quite good, parchment is a type of leather after all and way more sturdy then paper, the process of thawing would be a way bigger issue. And should it ever thaw fast and uncontrolled that would for sure ruin it completely
They could replace all the parts in a SNES or NES with components indefinitely, because inside are either off the shelf components or specifically made components made after schematics from Nintendo. So even if nobody makes such parts anymore at the moment there is nothing (but time and money) that would stop Nintendo to order new parts based on their schematics.
Most issues with old consoles can even be fixed by hobbyists and if they can’t that’s because they don’t have access to the needed information to create new versions of the tailor made components.
So there should be no issue for Nintendo to supply their museum with replicas forever. Yes it would cost way more money then using Emulators, but it would be way more appropriate for their own museum. But no they have chosen the lazy route.
I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.
Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.
Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?
Even if they don’t use the real old hardware then at least they could have created something that is closer to the original hardware, for example a SNES/NES/N64 console based on FPGA in a recreated original shell. Anything but a stupid emulator running on a Windows PC.
Ok that is not the case in Germany, here you can have items multiple times, to have some to archive and some to use.
I can see that the preservation aspect is very valid for highly rare or one of a kind items, but that is generally not the case with retro hardware. Yes there are examples for that too (like C65 or other prototype stuff) but nobody would expect a museum to put that to use.
No it is more like saying “What is the point of going to an museum of art when all the paintings and statues are only photocopies and 3D printed replicas”
Well yes, yes they did. It is called Canoe and is for example running inside the SNES Classic Mini. And that is not the only emulator they wrote. Writing an emulator is not some obscure magic, and it is way easier if you own all the schematics and other Information used to build the original hardware.
Just having a copy of a Game doesn’t help at all with preservation when the games have DRM. Preservation is more then just safe storage, preservation also means to ensure that the content can be used by future generations. This is in general not really an issue with physical media like sculptures, books or paintings. But with digital media this often means that the data has to be copied to other media, convert the data to other formats, or write/use emulators or even rebuild the engine of the game to ensure that a piece of software written now can still be used by whatever hardware/software architecture is in use 20, 50 or 100 years from now. And such preservation has to start when the data is fresh and new, not in 50 or 100 years.