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Joined 4 months ago
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Cake day: March 5th, 2024

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  • De-platforming has proven ineffective. The best thing to happen to Trump was getting kicked off Twitter. Now he gets to spout all his bullshit and radicalize his fanbase with minimal pushback and reduced awareness from the public at large.

    If de-platforming genuinely worked, then anti-semitism would have died out by now. But it won’t so long as people can form their own communities and recruit under-the-radar.








  • Someone must always make decisions, a world where no decisions are made would devolve into a Mad Max type thing, where the fact that we are members of the animal kingdom would become very readily apparent. We used to decide these things with trial by combat, where the most skilled warrior (or who chose the most skilled as their champion) was right because God apparently said so, by making him so good at fighting. Still a person making a decision. Not far off from a world where you decide if someone was a witch by trying to build a bridge out of them.

    The modern trick is dividing up the decision-making power so much that nobody can assemble it all into their personal toolkit and fully embrace corruption with no consequences.


  • I know someone up there in years that enjoyed the Far Cry series. Didn’t really expect that. shrug

    More generally I think it’ll commonly be something that relates to their interests when they were younger. Someone that retired 20 years ago from aerospace engineering might actually really enjoy Kerbal Space Program or even Outer Wilds, a former industrial foreman might like Factorio, for a retired military historian, bring on that Total War.

    I can see games like Big Game Hunter and Truck Simulator being more broadly popular with certain segments. Some sports games maybe, like a tennis game or some golf thing maybe, I don’t know much about those. A simpler, realism-leaning racing game maybe. Flight simulator works great here.

    The main thing is I’d avoid games with lots of layers of game design and abstraction. It should do what it says on the tin, and there shouldn’t be many steps or abstract mechanics between them and getting into the meat of the game and the core gameplay loop.

    Minimal menus is probably a good idea. Like, a Paradox Interactive game would probably be a poor choice, just because they have so much you need to learn to become a proficient player. Fine text can be hard to read too, so menus and tooltips and complex status interfaces are usually gonna be pretty meh for most people. Can’t play Starcraft if you have to squint and lean in every time you want to know how many minerals you have.

    Want that learning curve to just get into the initial gameplay to be pretty gentle overall. The experience should be fairly intuitive to real life, and real life doesn’t have that many menus and buttons. Usually, depending on their former career I guess.

    Kudos for doing this btw.

    (oh, and sorry I couldn’t answer your core question)





  • I occasionally go through my old comments to see how things got received, see if I could improve my wording, things like that. General communications skill polishing. It’s not consuming as much as critically reviewing, but whatever.

    Since I’m adding engagement on lemmy, and I do put some effort in to be amusing or informative or whatever (usually anyway), yes I do feel like I am helping. If I was on reddit or something, not so much.