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Joined 2 years ago
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Cake day: July 4th, 2023

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  • I loved when my IDE would warn me that my code wasn’t deterministic unless I used c++11 or newer compilers because previous versions technically didn’t define how it should work, so every compiler handled it differently.

    And all the times I had to specify C++11 because it had features I needed, and suddenly it was a huge headache because the testing pipeline wasn’t REALLY compatible, it just said it was, and then handed it off to manual review. Something I didn’t know until 6 months after I started using it…








  • Oh I’m glad this tech went somewhere useful! I remember reading the paper and toying with the models they released as a proof of concept like… 8 years ago? It was really powerful back then. The ability to do TTS of someone’s voice given literally 3 seconds of training data?! (In fact I found that it worked best with short, nonsense audio clips than actually saying anything. Saying “test test test” worked way better than reading an actual sentence.) But now it looks like it can actually handle tone well. It’s also probably way better now, and less… Asthmatic sounding.









  • To be fair, I caused a massive problem when I accidentally filled the drive completely, so I’ve been a little more conservative while I shop for a larger HDD. Thinking of getting a 20TB HDD so I don’t have to have 4 different drives plugged into my computer. (I remember when my 3TB drive was considered crazy big…)




  • Two-Dice Pig. So not a super complicated game, but still fun to try to leverage the… 3 point totals to calculate a risk vs desperation factor. Though looking at the code again, the hard limits feel weird. Like just straight up not allowing the risk of more than 35 points at a time (100 is a winning score, tho)? Though I do remember that I HAD to add the condition to force it to claim victory or it’d essentially get too cocky and would lose everything. I know that two-dice pig is essentially a solved game (as much as you can solve a game that relies on random chance), but I felt using a lookup table was boring, and wanted it to feel like it was actually an AI that could make mistakes, and had a semblance of a personality.