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Joined 1 year ago
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Cake day: August 24th, 2023

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  • Gotcha, it’s cheaper to exploit something/someone than to do it ethically. Yet, once it is produced in mass, I’m sure it can be sold at way higher volume and thus sell at a higher revenue stream. Especially once the process is effectively efficient and cheaply done. However, the bump in upfront cost from exploiting for short-term gain to this is rather large. If only there was a relatively community driven system that already takes a percentage of people’s income to lessen the cost or burden for such services as a way to incentivize ethical processes…




  • To give the most simple and likely reason is just so that there are a restricted set of levels. Adding a “freeplay” mode that can generate random maps is not part of the plan because that would make the regular levels look less desirable. There is also many odd quirks available with special rules. It’s not just because they did not think about generating random maps for those who finished the game. It is so that they can keep control over the game in a way that players are kept playing longer without risking burnout. They don’t want to make the game become a chore but rather a daily task/quest. Spending money to read the last level faster by getting more energy and whatnot is just a plus for them. They know that sunk cost feeling will keep those kinds of players coming back. If not, then it was unlikely the infinite freeplay would.











  • I was genuinely surprised when I saw Americans online arguing over the topic of free food in schools, i always hear the mantra “love thy neighbour” in media and such, but some are genuinely upset that someone less fortunate may get to eat at school.

    Is called hypocrisy, and it’s prevalent the more sociopathic a person is. Which is quite more common to see in the internet from the detachment/ lack of personal connection.