Even high end hardware had struggles, the worst part of 3d games is the cache though. That’s why some games put up a loading screen for it then load every asset behind that loading screen
A godot dev even recorded (inputs) a full playthrough of his then played it behind a loading screen at 10x speed
On release it was poorly optimized
Even high end hardware had struggles, the worst part of 3d games is the cache though. That’s why some games put up a loading screen for it then load every asset behind that loading screen
A godot dev even recorded (inputs) a full playthrough of his then played it behind a loading screen at 10x speed