No Rest For The Wicked still has performance issues, but its first patch addresses the other major complaints: its brutal durability and repair systems.
No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.
Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:
Balance Changes:
Reduced Durability Damage Taken
Reduced Repair Costs
Increased Drop Rate on Repair Powders
Reduced Stamina Costs
Reduced Fall Damage Curve
Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
Balance update for the Cerim Crucible boss
Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
Loot Changes:
Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
Reduced Drop Rate of Fallen Embers
Stability:
Fixed crash that could occur when quitting out to the main menu
Bug Fixes:
Improved inventory navigation
Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
Blocked off an out of bounds area of Nameless Pass
Removed lingering dev tools
When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.
Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.
The article
No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.
Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:
When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.
Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.
From what I gathered, the complaints were that it broke the games pace and made it tedious not difficult so I understand the fix.