Am I lucky for once in my life or is Dante a really eazy grind? I just got half of Dante and ~130 pity points in one run then finished off the pps on a single C rotation. So with less than an hour of work I’ve got the new frame under construction.
Am I lucky for once in my life or is Dante a really eazy grind? I just got half of Dante and ~130 pity points in one run then finished off the pps on a single C rotation. So with less than an hour of work I’ve got the new frame under construction.
The Lanthorns are the tricky bit
I ground out enough Focus for Unbinding all Way-Bound Operator/Drifter abilities via killing Thrax in the Zariman. I’ve got a decent little supply of them off doing it. :)
Do Thrax drop lanthorns at a higher rate than regular enemies?
I don’t think so but it was still like a week and a half of grinding, mowing down everything not just Thrax.
Doing netracells has only topped off my already useless pile of lanthorns.
How difficult are netracells? I haven’t tried them yet but I keep meaning to. On a scale of “easy” to “find a four man and everyone has to sweat” where’s it at?
It’s designed for a full squad, but you can solo it if you bring the right build.
TL;DR: Don’t expect to run solo if you don’t have a maxed Unairu/Madurai tree, fully unlocked Waybound focus skills, and a high DPS tank build.
Difficulty doesn’t scale down if you run it solo, you have no revives, and progression relies on kills; so you can’t exactly AFK it, but running solo isn’t impossible.
It won’t be hard to queue into a full squad, but running it solo is, on average, faster for me because I don’t have to worry about squad mates screwing around and doing everything else but the Netracell.
I usually bring Grendel and I have a pretty high success rate in solo. Meatball is the perfect mix of speed, tank, and sustainability for quickly finding the Netracell and being able to ward off the enemies. If I fail, it’s usually because there was a perfect storm of being bombarded by eximus units, a rogue Voidrig taking me out, and then there not being enough standard enemies to get the requisite kills in Last Gasp.