• KᑌᔕᕼIᗩ@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

    • CreateProblems@corndog.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”

      One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.

      QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.

      But as a QA professional, please don’t blame us ✌️

      • Alien Nathan Edward@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        This. You don’t know what’s sitting on a jira somewhere with “won’t fix” tagged to it. As an ex-QA who’s now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you’ll buy the product anyway.