Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled “best controller for PC”, found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick tightness), bought it.
After a month of playing Binding of Isaac I have decided to play some Doom Eternal to learn the hot new aiming technique - flick stick. Only to realize that this elite controller, that costs 130€ for the base kit, in current year, comes WITHOUT the gyro.
I honestly wish at least one of 5 reviews I watched and read mentioned this detail.
Is there any accessory I can acquire to get gyro, or would I have better luck returning the controller and buying something else?
Edit: I actually like everything else about the device, and not having the gyro is not exactly the deal breaker, but c’mon people
Problem is that even on a premium product, cost is gonna be a factor. Well, and weight.
I can think of a bunch of features that could be supported in a controller. Problem is, not everyone is gonna want everything. On the XBox Elite Series 2:
Interchangeable thumbstick hats: Yes
Interchangeable D-pad hats: Yes
Interchangeable thumbsticks (a la the Thrustmaster eSwap): No
Rumble motors: Yes
Haptic force feedback (a la the Playstation’s DualSense): No
Gyros (a la the Playstation’s DualSense): No
Force-feedback triggers (a la the Playstation’s DualSense): No
Hall Effect triggers: Yes
Hall Effect thumbsticks: No
Extra back buttons: Yes, 4
Extra face buttons (a la SCUF Envision): No
Force feedback thumbsticks: No (I’m not aware of anyone that makes these, but force feedback joysticks were once a real thing, useful with flight sims simulating pre-fly-by-wire aircraft, like the Microsoft Sidewinder Force Feedback 2)
Pressure-sensitive buttons (a la the Playstation’s DualSense): No
Bluetooth LE: Yes
Wired: Yes
RGB LED: Yes (though apparently the XBox hasn’t historically provided access to this and Steam Input does; I don’t know if this has changed).
i get that, but adding a gyro is really, really minor, just a couple modules on a PCB