“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

    • claycle@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      I waited until CP 2.0 to play it. I can wait for SF 2.0 to play it. I am not a unicorn in this regard.

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        That’s all well and good. I just think it’s silly to say that “at least CDPR fixed Cyberpunk, but Bethesda won’t fix Starfield” when these things take time, and Starfield hasn’t had much of that yet. And then we have people here calling mod tools an afterthought as though this company hasn’t always prioritized making mod tools for their games because they know how important they are, just because (like their past several games) mod tools are going to take several more months before they come out.

          • ampersandrew@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            11 months ago

            My past experience has been bugs that ruined my experience at launch and then got fixed shortly after. I’m sure there are plenty more bugs that I didn’t notice, but they certainly fixed the ones that I did.