• pranaless@beehaw.org
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      1 year ago
      use std::process::Command;
      
      fn main() {
          Command::new("sh")
              .arg("-c")
              .arg("echo Hello World!")
              .spawn()
              .unwrap();
      }
      

      Like this?

      • 30p87@feddit.de
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        1 year ago

        No, more like

        use std::process::Command; fn main() { Command::new("sh").arg("-c").arg("echo Hello World!").spawn().unwrap(); }
        

        .
        Just a little bit shorter, as it seems /s

  • r00ty@kbin.life
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    1 year ago

    Or, you could just go the whole hog. Create your own simple CPU emulator, design a basic 8bitesque CPU, give it an output port that is the console, and load up some basic ASM to cycle through Hello World to the console port.

  • umbraroze@kbin.social
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    1 year ago

    Oh you fancy PC people and your fancy syscall instruction.

    I still don’t know why I could remember jsr $ab1e. I didn’t even write that much assembly.

  • Speiser0@feddit.de
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    1 year ago

    Definitely left. Right one won’t be optimized. (And there are so many some mistakes in your inline asm…)

      • Speiser0@feddit.de
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        1 year ago

        Mostly the missing listing of clobbered registers. Other than that it’s mostly just that you’re doing useless things, like manually putting the stuff into the registers instead of letting the compiler do it, and the useless push and pop. And the loop is obviously not needed and would hurt performance if you do every write like that.

        asm!(
        "syscall",
        in("rax") 1,
        in("rdi") 1,
        in("rsi") text_ptr,
        in("rdx") text_size,
        
        )
        

        (“so many” was inappropriate, sorry.)