The shield maiden, muscle mommy, justice rains from above - Hildryn!
Release date: 2019-03-08
Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn’s Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline’s health loss per kill.
Hildryn’s Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it’s actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn’s own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.
Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.
Combined with Lavos, she gives me total coverage for Sortie and Nightmare modifiers. I have an extremely cursed Perspicacity Hildryn when the mission type calls for it too, since she can just keep casting it at will.
With the new augment, she is highly functional as a tank, having high radial damage, a large AoE CC, and party survival support. Really the only thing she lacks is the ability to put Fortifier on her Balefire.
Also, having spreadsheet Avenger Outburst combos, Balefire actually benefits hugely from the combo, in case you want to pump more damage into your funny little death cannon. In a stroke of good fortune, Ceramic Dagger is coming back next week too, so you have the perfect Outburst companion!