3 big ones recently, this year was God of War Ragnarok, FF7 Rebirth and Jedi Survivor

Back when 3d games were new, tomb raider, prince of persia etc the traversal was the challenge, the gameplay.

Eventually they got watered down and simplified, now they are cleverly disguised choke points while the open world or boss ahead loads.

You’ll notice the squeezing between narrow walls to separate 2 areas or a simple climb against a flat wall just before a boss. I think Uncharted was the first to do this as they moved away from climbing and focused more on combat and puzzles.

There is no reason to actually have the characters climb anything if it’s not fun or there are better ways of traversal, GoW being the biggest offender here

Jedi Survivor embraces traversal more but still locks you out with invisible walls and floors that kill you

I think I might prefer the elevator loading screens from Elden Ring, at least you get to stretch out your fingers when waiting

  • FeelzGoodMan420@eviltoast.org
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    3 hours ago

    People gave Starfield shit for all of the loading screens during travel. Now OP is complaining about them finding ways to make it more immersive. The gaming community is ridiculous.

    • Iapar@feddit.org
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      12 minutes ago

      It is more that the people who act like these opinions come from the same person are ridiculous.

      “You say your favorite ice cream flavor is strawberry but yesterday someone else said his favorite ice cream flavor is vanilla. Humans are ridiculous!”

    • JusticeForPorygon@lemmy.world
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      1 hour ago

      I say this alot when referring to the Minecraft community, but it’s really a blanket statement.

      You can’t please those who have no desire to be satisfied.

      Edit: Oh, and even when there are loading screens everywhere cough cough BOTW, it doesn’t even come close to being a deal breaker.