• Frogster8@lemmy.world
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    8 months ago

    Must be the most pointless thing in the world, and terrible for the environment, have everyone travel in separate cars to work in the exact same way as they could at home.

    Add in the fact there’s always 1 person not there or with a client/customer based elsewhere, so all your calls and meetings are still done through video.

    • stoy@lemmy.zip
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      8 months ago

      I don’t see that rockstar is mandating people to commute by car, this is the UK, they have public transport

  • KRAW@linux.community
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    8 months ago

    Tbh, game studios often require special equipment such as dev kits and high-end PCs for development. It makes sense that they might not want to send this equipment home, especially if it is an unreleased console"s dev kit. Game studios honestly seem more justified in not having WFH

    • Masterbaexunn@lemmy.world
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      8 months ago

      Not every dev is compiling code to run on a devkit tho? Also, not gamedev, but surely they’re not running a new build every day

      • KRAW@linux.community
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        8 months ago

        Not every dev is compiling code to run on a devkit

        Depends on the studio. There will be a lead platform, and if that platform is a console, then a majority will run on a devkit.

        surely they are not running a new build every day.

        In the studio I worked in, we ran new builds almost twice a day. That doesn’t include the iterative changes you make if you are a programmer. If you don’t run new builds contantly, that means you aren’t doing any actual work if you are on the engineering side. If you are in art you might not really screw around with too many builds. If you are a director or producer, you might not either if you’re bad at your job.